![]() This seems to be one of the easiest approaches to code the game, and that is what we will yet use for our 10-line Tic Tac Toe game. The game logic was to store the possible indices that make a win in each row, then check at every play attempt, to see if a player's markings have matched any of the stored indices. It was class-based, and I also leveraged the use of syntactic-sugary ES6 features. It was fun to make it, made use of the latest standards around then. This does not thusly mean that that was when I got the skill to make it but was when I first thought about making it. My first tic-tac-toe game was made in 2018, see the live version here. Trust me, more interesting if it is a game like the Tic Tac Toe. It's quite interesting as a web developer, to program games in JavaScript. There are lots of codes and demonstrations of the tic-tac-toe game online, in fact, just Google "Tic tac toe" and you will see Google's version of the game. Giving developers reasons to build different kinds of this game for computers. ![]() ![]() However, Tic Tac Toe has moved from a pencil-and-paper game to a real computer game over the years. Many regions around the world have adopted it and given it different local names. Tic tac toe has been ancient as 1300 BC and has been one of the oldest games still around in the 21st century because of its simplicity. Tic Tac Toe game or Noughts and Crosses or Xs and Os is a popular game around the world, played between two players, player X, and player O, making turns by marking a grid in a 3X3 grid matrix, the player who first makes a horizontal, vertical or diagonal marking in a row wins.
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